I am not a roleplaying game girl. I think I've been roped
into playing Dungeons and Dragons
twice. The first time there were some very cute kittens in my friends basement
that I really wanted to go play with, so I asked the dungeon master to kill me.
Don't judge, I was like 9 years old. The second time was slightly better with a
group of four on a long weekend in a cabin. I died then too, but not exactly on
purpose.
Obviously I'm not an expert, but my husband is a huge fan of
roleplaying games, and I've been through it a few times. What happens is this,
you spent copious amounts of time assembling a character including what they
look like, their chosen attire, their skills, their weaknesses, their favorite
band, their least favorite beer...I feel like with some games this could take a
good two to three hours. And that's if you're quick. I spend less time on my
novel characters. Anyway, once your character is assembled, you plop them down into
a campaign that the Dungeon Master has thought up where they join with the
other player's characters in a mighty quest to defeat evil and win the day.
The fighting bits are fun. Even though my eternal shunning
from the dice gods always gets me more wounded than I would like. It's the bits
in between that are, for me, annoying.
Pretty much, the players (that's me) pretend they are their
characters, and have conversations as if everyone playing were there
characters. This isn't the annoying part. This part can be totally fun. No, the
part that makes me want to punch something is when the characters aren't sure
what to do, and someone always jumps ahead and starts doing something stupid
that is likely to get all of us killed, or they argue back and forth until
someone gives (which hardly every happens) or the assertive person in the group
forces them to stop and focus on what part of the quest we have to do next.
I'm a fan of cooperative board games, but not this.
I think it's because I'm used to being the author. My
characters really don't talk back to me, nor do they generally question my
orders. In this world I have no control, which then makes me grouchy and
reaffirms to me why I never played team sports. Sometimes I'm not a team
player. Plus, I can't run to save my life.
So the other night my brother-in-law put together a campaign
for a game called Feng Shui. It's not as complicated as D&D (my character
only took about 15 minutes to assemble) and since it's based off of action
movie tropes and characters, it doesn't really take itself too seriously.
The only reason I agreed to play is because my hubby said I
could play as Agent Bunnynose.
For those of you not familiar, I wrote 5 seasons of a spy
satire called Babes in Spyland. It's
hilarious, and is hardly ever serious. Agent Bunnynose is one of the main
characters. So I caved and said I would join the campaign.
...And it was kind of fun. Playing her. Trying to get into
her head and figure out what she would do if she actually had to work with the
Techno guy who regularly uses his laptop as a shield and drives random cars off
of docks as a distraction, the Killer who literally fell on her face when she
was trying to pull a Chuck Norris and round house kick three guys in the head
at once, and some crazy mystic from the future that sucks souls to power her
flying boots. And she couldn't just shoot them.
I know a handful of authors that actually do this sort of
thing all of the time. I almost see the appeal. I also see why so many people
who play Dungeon Masters a lot feel like their campaigns could be books. I also
see what most of the time, that's a really, really bad idea.
1 comment:
I'd play! There is your next thing... many would love to play a role playing game based off of the SSA group! Go and DO! :)
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